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Doom creator John Romero's next shooter project loses funding following Microsoft cuts

UPDATE: Studio reportedly closed following loss of funding.

John Romero in glasses with long hair superimposed over collage of games
Image credit: Bethesda / Eurogamer

UPDATE 07/07/25: Romero Games has reportedly been shut down, with over a hundred staff laid off.

While the studio released a statement last week, as below, that it had lost funding, it's since been reported the studio has shut down as a result. The studio had even met with Microsoft the day before with no mention of the impending layoffs.

"Everyone is out of a job," an anonymous source from the studio told The Journal (via VGC). "We had meetings with the publisher the day before this happened, there was no mention of it."

With funding from Microsoft lost, the studio has no way of continuing development. "We're trying to find other ways of funding the project," the employee said. "But for now, it's completely closed, and the studio is closed."

Eurogamer is awaiting comment from Romero Games.


ORIGINAL STORY 03/07/25: The next shooter project from Romero Games has lost funding following recent layoffs and studio closures at Microsoft.

The Galway-based studio, set up by Doom creator John Romero, released a statement earlier today on social media saying its publisher had cancelled funding for its game along with "other unannounced projects at other studios". Romero Games said this decision was "well above our visibility or control".

As a result, the studio is now evaluating next steps, but the team is "heartbroken" at the decision.

While the statement does not specify Microsoft was the publisher in question, it can easily be inferred following yesterday's news. Moreover, as VGC spotted, artist Christoph Redl shared on social media: "Unfortunately, due to the recent Xbox layoffs, I've lost my position at Romero Games." This confirms Microsoft's involvement.

The project was set to be an all-new shooter based on an original IP, created in Unreal Engine 5.

The statement from Romero Games - specifically CEO and co-founder Brenda Romero, wife to John - added: "We deeply wish there had been something, anything, we could have done to prevent this outcome."

It continued: "This absolutely isn't a reflection of our team's work, performance, or the quality of the project itself. We hit every milestone on time, every time, consistently received high praise, and easily passed all our internal gates. We are incredibly proud of the work being done, and of the talented team behind it. The best we've worked with."

Romero himself shared the statement, adding: "These people are the best people I've ever worked with, and I'm sorry to say that our game and our studio were also affected."

The original Doom from Romero was of course developed at id Software, now part of Zenimax Media, which is itself part of Microsoft. The link to publishing the studio's next game is therefore clear.

Yesterday, Microsoft laid off thousands of staff from across the business, including its gaming division - it's impacted the likes of Zenimax, King, Turn 10, and Raven Software. Additionally, Rare's Everwild has been cancelled, along with the Perfect Dark reboot at The Initiative, and an unannounced MMORPG at Zenimax.

Zenimax Online Studios head Matt Firor announced his departure in the wake of the layoffs, while veteran developer Gregg Mayles is reportedly leaving Rare after over 35 years.